MTG Guides
MTG Morph, Disguise, Manifest & Ninjutsu Guide
Face-down creatures confuse more players than almost anything in Magic. Learn how morph, disguise, manifest and cloak work, why turning face up is a special action, how changeling grants every...
MTG Unearth, Embalm, Persist & Undying Guide
Eight mechanics bring a creature back from the graveyard, each in a different form and for a different price. Learn exactly what returns as the real card, what returns as...
MTG Evoke, Foretell, Madness, Miracle & Adventu...
Evoke, foretell, madness, miracle, adventure and spectacle each let you cast a spell for less — if you meet a condition. Learn exactly what each condition is, whether you can...
MTG Kicker, Entwine, Escalate & Overload Guide
Kicker, entwine, escalate, buyback, replicate and overload are all built on the same idea: pay more, get more. Learn exactly how each pays for its bonus, why none of them...
MTG Flashback, Escape, Aftermath & Jump-start G...
Six mechanics let you cast a spell from your graveyard, and no two of them work quite the same way. Learn exactly what each one costs, whether the card gets...
MTG Infect, Toxic, Wither & Extort Mechanics Guide
Infect, toxic and wither change what damage does. Extort drains the whole table. Learn exactly how poison counters work, why infect is not a replacement effect, and the 10-counter alternate...