MTG Guides
How Many Ramp Spells Should a Commander Deck Run?
Ramp is one of the most important parts of Commander deckbuilding. Learn how many ramp spells most EDH decks should run and why too little acceleration can leave you behind.
The 10 biggest mistakes new Commander players make
Most Commander players make the same mistakes when they start playing EDH. From greedy mulligans to weak mana bases, here are the habits that hold new players back.
How many lands should a Commander deck run?
One of the most common mistakes in Commander is running too few lands. Here’s how experienced EDH players decide their land count, avoid greedy deckbuilding, and build more consistent decks.
Commander Mulligans: when should you actually k...
Knowing when to mulligan is one of the most important skills in Commander. Here’s how experienced EDH players decide whether an opening hand is playable, greedy, or an instant mulligan.
Why was Mana Crypt banned while Sol Ring survived?
Mana Crypt was banned in Commander, but Sol Ring remained completely legal. So what makes these two iconic mana rocks different, and why did only one of them get removed...
Why is Ancient Tomb so expensive?
Ancient Tomb is one of the most powerful lands in Commander, but also one of the most expensive. Here's why players value it so highly.