Tidus Counter Blitz Upgrade Guide
Counter Blitz is the Final Fantasy X Commander precon, and its commander asks a deceptively interesting question: how do you keep moving and multiplying counters while still attacking safely? Tidus, Yuna's Guardian is not the first counter generator in your deck. He redistributes counters before combat and turns successful attacks into cards and proliferate.
The original precon supplies a flavorful mix of Spira characters, +1/+1 counter creatures and support pieces. This updated guide keeps that Final Fantasy identity while improving the mana, board protection and counter engines. You will find twelve exact swaps from the published precon list, real product images, Final Fantasy Secret Lair artworks and a decklist you can paste directly into our search tool.
Want the quick upgrade? Jump to the 12 exact swaps, the copyable upgrade list, or the Final Fantasy artwork section. All examples are recommendations, not a requirement to replace every original card.
What Tidus, Yuna's Guardian Actually Does
His two abilities form the whole strategy:
- Beginning of combat: you may move one counter from one target creature you control to a second target creature you control. The counter can be a +1/+1, shield, keyword or another counter type; both targets must be creatures you control.
- Cheer: whenever one or more of your creatures with counters on them deal combat damage to a player, you may draw a card and proliferate. This happens only once each turn, even if several creatures hit.
The most important limitation is that Tidus does not make the initial counter. You need other cards to place counters on creatures, plus attackers that can connect. Proliferate then adds one more of each counter type already present on each permanent or player you choose. There is no requirement to give your opponents extra counters.
Rules detail: moving a counter means removing it from one creature and placing it on another. Effects that care about counters being put on a creature can interact with that move. Tidus also needs a legal second target: he cannot simply move a counter onto the same creature that already has it.
Upgrade Priority 1: Better Counter Engines
The precon already includes useful enablers such as Hardened Scales, Forgotten Ancient, Gyre Sage and Inexorable Tide. Do not buy a second copy of those for an unchanged Commander list. Instead, add a few cards that meaningfully improve the way the original engine works.
- Doubling Season — Doubles the counters placed on your permanents by effects, including proliferate, and doubles tokens you create. A tremendous upgrade, but five mana and no immediate protection make it a commitment.
- Vorinclex, Monstrous Raider — Doubles counters put on your permanents and players and generally halves those opponents would receive. It makes proliferate far more threatening.
- The Ozolith — Holds counters when your creatures leave the battlefield, then can move its stored counters onto a creature at the beginning of combat. Board wipes still remove your creatures, but you need not lose every invested counter.
- Sword of Truth and Justice — “Tidus's Brotherhood Sword” — This Final Fantasy Secret Lair version of the sword from FFX rewards combat damage with a +1/+1 counter and proliferate. Exactly the kind of effect Tidus wants, and one of the best thematic additions.
You can also choose the “Adamantium Bonding Tank” Secret Lair edition of The Ozolith if you prefer its artwork. The rules are those of The Ozolith; only the presentation changes.
Upgrade Priority 2: Protect the Board You Have Built
Counters decks invest several turns into the same creatures. Protecting that investment is often worth more than adding one more large creature. Bant gives you excellent ways to survive a board wipe or stop a critical removal spell.
- Heroic Intervention — “Aerith's Curaga Magic” — Grants your permanents hexproof and indestructible until end of turn, protecting the counters engine against most destruction effects. An ideal Final Fantasy-themed Secret Lair variant.
- Teferi's Protection — Phases out your permanents and protects you for a turn; phased-out creatures retain their counters.
- Flawless Maneuver — Makes your creatures indestructible and can be cast for free while you control Tidus. It does not stop exile or -X/-X effects.
- Fierce Guardianship — Counters a noncreature spell and becomes free when your commander is under your control; great for stopping many board wipes before they resolve.
- Swan Song — A cheap response to a dangerous instant, sorcery or enchantment, though it gives your opponent a 2/2 flying Bird.
- Counterspell — Simple, reliable interaction when you need to keep a protection spell or your commander safe.
Upgrade Priority 3: Draw and Value Engines
Tidus can draw one card when your countered attackers connect. These engines make sure the deck can continue playing when combat stalls or Tidus is removed.
- Rhystic Study — A reliable draw engine in long Commander games; “Stay with Me” from Final Fantasy: Through the Ages is a particularly thematic version.
- Esper Sentinel — One-mana source of card advantage; +1/+1 counters raise its power and therefore how much opponents must pay to stop you drawing.
- Sylvan Library — Helps select better draws every turn, with optional life payments for extra cards.
- The One Ring — Protects you for one turn when cast and can draw large numbers of cards. Beware: when you proliferate, only select The One Ring if you actually want another burden counter.
- Smothering Tithe — Makes Treasure tokens when opponents decline to pay, helping cast high-cost counter engines.
The One Ring and several other extremely powerful staples can change the expected power level of a casual table. You do not need them all to make Tidus work.
Upgrade Priority 4: Tutors and Ways to Finish
The best tutors find whichever piece you are missing: Doubling Season, a protection spell or a finisher. They also make a deck more consistent, so use the number of tutors that fits your playgroup.
- Worldly Tutor — Find Vorinclex or a creature you need for the next turn.
- Enlightened Tutor — Find Doubling Season, The Ozolith, Brotherhood Sword or a defensive enchantment.
- Mystical Tutor — Search for a timely instant or sorcery, particularly a protective answer.
- Green Sun's Zenith — Put a green creature with mana value X or less onto the battlefield and shuffle the Zenith into your library.
- Finale of Devastation — Find a creature from library or graveyard, and with X at least 10 give your creatures +X/+X and haste.
- Craterhoof Behemoth — A powerful combat finisher when you already have several creatures, especially with large counters.
Upgrade Priority 5: A Faster Bant Mana Base
Counter Blitz starts with 37 lands. Keep that land count as a sensible starting point. Better fixing matters, but not every land that enters tapped is bad: for example, Tangled Islet has basic land types and cycling, making it a reasonable fetch target when a tapped land is acceptable.
Original dual lands: Tropical Island, Savannah, Tundra. These enter untapped and have basic land types, so appropriate fetch lands can find them.
Shock lands: Breeding Pool, Temple Garden, Hallowed Fountain. Their land types make them fetchable, and you can pay 2 life to have them enter untapped.
Bond lands: Rejuvenating Springs, Bountiful Promenade, Sea of Clouds. Very efficient in multiplayer, although they do not have basic land types.
Fetches, Triome and surveil lands: Misty Rainforest, Windswept Heath, Flooded Strand, Spara's Headquarters, Hedge Maze, Lush Portico, Meticulous Archive. Fetch lands can find lands that actually have the matching basic land types, regardless of color identity; Spara's Headquarters enters tapped but offers all three colors and cycling.
Already have Sol Ring and Arcane Signet in the precon? Keep them. Mox Diamond or Chrome Mox are optional accelerants for optimized games, not necessities for a normal precon improvement. For more on fixing, see our Commander mana base guide.
Final Fantasy Artwork Worth Adding
A Counter Blitz upgrade does not need to lose its Final Fantasy X identity. Some of the strongest additions already have artwork connected to Tidus, Yuna or Aerith; we would show these editions prominently rather than the generic printings.
Thrasios, Triton Hero — “Tidus, Zanarkand Fayth” is a Final Fantasy: Through the Ages reskin that can be included in the 99 as a blue-green creature; it does not have to be your commander. Yuna, Hope of Spira is an on-theme optional addition that can return an enchantment card from your graveyard to the battlefield with a finality counter at your end step. That makes her particularly interesting if you use powerful enchantments such as Doubling Season.
We would also keep Yuna, Grand Summoner from the original Counter Blitz deck. Its existing role and artwork are part of the theme. These are optional flavour choices, not extra cards that must all go into a single 100-card list.
What to Cut from the Counter Blitz Precon
A good upgrade should improve the original deck without removing what makes it recognizable. Our recommended changes remove slower generic Magic cards and a few weaker engines, while keeping the Final Fantasy characters, the existing Hardened Scales and the established proliferate synergies.
We checked the cards below against the official Wizards of the Coast Counter Blitz 100-card preconstructed decklist. Every card listed in the first column actually starts in the precon. A land-for-land swap also keeps the total land count at 37.
Suggested Cuts: 12 Exact Swaps
| Cut from precon | Replace with | Why |
|---|---|---|
| Temple of the False God | Tropical Island | An untapped, typed blue-green dual. |
| Evolving Wilds | Misty Rainforest | Finds typed lands including Tropical Island or Breeding Pool. |
| Ash Barrens | Windswept Heath | Can find white/green typed lands at instant speed. |
| Seaside Citadel | Spara's Headquarters | Still tapped, but fetchable and has cycling. |
| Port Town | Hallowed Fountain | Typed shock land that can enter untapped. |
| Fortified Village | Temple Garden | Typed shock land that can enter untapped. |
| Duskshell Crawler | Vorinclex, Monstrous Raider | Double your counter placement and disrupt opposing counters. |
| Chasm Skulker | The Ozolith | Bank counters when creatures leave the battlefield. |
| Altered Ego | Doubling Season | Double counters and token creation. |
| Promise of Loyalty | Heroic Intervention · “Aerith's Curaga Magic” | Protect your developed board against most wipes. |
| Pull from Tomorrow | Sword of Truth and Justice · “Tidus's Brotherhood Sword” | Themed Equipment that advances counters and proliferate. |
| Bred for the Hunt | Esper Sentinel | Low-cost, repeatable draw/tax engine that scales with counters. |
These are suggested substitutions, not a mandatory package. Six lands leave for six lands and six nonland cards leave for six nonland cards; the list stays at 100 cards including Tidus. Some top-end cards like Doubling Season or Vorinclex are best used at tables that enjoy high-powered engines.
Copyable Upgrade Decklist: 12 Cards
1 Tropical Island 1 Misty Rainforest 1 Windswept Heath 1 Spara's Headquarters 1 Hallowed Fountain 1 Temple Garden 1 Vorinclex, Monstrous Raider 1 The Ozolith 1 Doubling Season 1 Heroic Intervention 1 Sword of Truth and Justice 1 Esper Sentinel
Copy those twelve lines into Search by Decklist. The importer searches for the playable card name, so search for Sword of Truth and Justice rather than only “Tidus's Brotherhood Sword”; you can then choose the special Secret Lair artwork in the results. The tool searches products, it does not automatically remove the twelve original cards from your precon.
Optional High-Power Cards — Choose for Your Table
If you want to push the power level further, strong additions include Teferi's Protection, Fierce Guardianship, Rhystic Study, The One Ring, Smothering Tithe, Finale of Devastation, Craterhoof Behemoth. Add them selectively, not automatically.
Commander Brackets: the system is voluntary and based on the expected play experience, not just a deck's price. Several cards in the optional list are officially classified as Game Changers; Brackets 1 and 2 exclude them, Bracket 3 permits up to three, and Brackets 4–5 have no numerical Game Changers limit. The presence of enough Game Changers can raise a deck's minimum bracket. Have a short Rule 0 conversation before assuming your upgraded precon fits any particular table.
Frequently Asked Questions
Is Tidus, Yuna's Guardian a good Commander?
Yes, if you build around counters and combat damage. He can redistribute any kind of counter among your creatures and rewards a successful hit from a creature with a counter with both a card and proliferate. His main limitation is that other cards must provide the first counters and consistent attackers.
Does Tidus move only +1/+1 counters?
No. The ability says “a counter”, so it can move shield, keyword, stun, +1/+1 and other counter types if they are on a creature you control and a second creature you control is a legal target. The move removes the counter from one creature and puts it on another.
Can Cheer trigger more than once per combat?
No. Cheer says to do it only once each turn. Multiple creatures dealing damage at the same time do not mean multiple draws and proliferations from that ability. You do still need at least one creature with a counter to deal combat damage to a player.
Does proliferate affect opponents?
Only if you choose them. You may select any number of permanents and players that already have counters, including zero. Each selected object or player gets one more of every counter type already present.
Can I play the Tidus Secret Lair and Yuna's other versions in Counter Blitz?
Yes. You can use Sword of Truth and Justice with the “Tidus's Brotherhood Sword” artwork, and blue-green Thrasios with the “Tidus, Zanarkand Fayth” treatment as a creature in the 99. Yuna, Hope of Spira is also within Bant color identity. Different artwork does not change the underlying card's rules or Commander deckbuilding restrictions.
Is Counter Blitz better at casual or high-power tables?
The original deck is a casual counters strategy. Its power depends on the additions: a few counter engines and protection spells make it smoother without necessarily changing the desired play experience; premium fast mana, many Game Changers and highly efficient tutors can push it substantially higher. Discuss the final list with your group.
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